Share your Mass Effect hero with your fellow gamers! >Original Forum Post< This is meant to get all the gibbed facial textures and hairstyles for manshep in one place, instead of scattered all over the web. Custom Hairstyles Conrad Verner Mesh: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL Textures: HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Diff HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Norm HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Mask HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Tang Gardner / Presley No Mesh. Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Tang Mohawk Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Mask HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang Custom style 1 (Mohawk + Crewcut) Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang Custom style 2 (Formal Spike scalptexturing + Mohawk) Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang Custom style 3 (Formal Spike scalptexturing without the mesh) No Mesh. Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang Unknown origin hairstyle (No colour (silvery/grey), no proper specmap. Not viable.) Mesh: BIOG_HMM_HIR_PRO_R.Short01.HMM_HIR_PROShort01_MDL Kaiden (Does not fit, not viable) Mesh: BIOG_HMM_HIR_PRO_R.Kaiden.HMM_HIR_Kai_MDL ----------------------------- Hats and Caps Because these replace the Hair mesh, you'll want to add a scalp-tecture or the crewcut (if you're not already using one of them). I changed the textures for all the below options to these: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang Beanie Mesh: BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_MDL Beanie 02 Mesh: BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_MDL Beret Mesh: BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL SR2 Cap - Joker Mesh: BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL Cosmo - Pilot Mesh: BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_MDL Cuban Mesh: BIOG_HMM_HIR_PRO_R.Cuban.HMM_HAT_Cub_MDL Cyclops Mesh: BIOG_HMM_HIR_PRO_R.Cyclops.HMM_HAT_CYC_MDL Moto Mesh: BIOG_HMM_HIR_PRO_R.Moto.HMM_HAT_MTR_MDL Moto Glasses Mesh: BIOG_HMM_HIR_PRO_R.MotoGlasses.HMM_HAT_MTG_MDL Officer Mesh: BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_MDL ------------------------------- Face-Textures - These look best on a shep with no eyebrows (as the texture includes eyebrows) - To remove eyebrows and beards use: HED_Addn: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm HED_Brow: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm Joker Textures: HED_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Diff_Stack HED_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Norm_Stack HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Diff_Stack HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Norm_Stack If you have issues with haircolour, use the following colourcode under Vector Parameters: HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1 I pref using a hat mesh for this texture, because the hairtexture looks messy. Kaiden Textures: HED_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Diff_Stack HED_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Norm_Stack HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Diff_Stack HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Norm_Stack If you have issues with haircolour, use the following colourcode under Vector Parameters: HED_Hair_Colour_Vector - RGBA: 0.0033, 0.0025, 0.0023, 1 Default Shepard / Sheploo Textures: HED_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Diff_Stack HED_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Norm_Stack HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Diff_Stack HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Norm_Stack HED_Scalp_Spec: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Mask HED_Tang: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Tang_Stack If you have issues with haircolour, use the following colourcode under Vector Parameters: HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1 Jacob Textures: HED_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Diff_Stack HED_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Norm_Stack HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Diff_Stack HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Norm_Stack If you have issues with haircolour, use the following colourcode under Vector Parameters: HED_Hair_Colour_Vector - RGBA: 0, 0, 0, 1 The skincolour will look way too light. So cover him up =) ------------------------------- Original CC Hairstyles No Mesh. Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask Mesh: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_MDL Textures: HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Diff HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Norm HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Mask HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Tang No Mesh. Textures: HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Tang Mesh: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_MDL Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Tang nA: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_Tang Mesh: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_MDL Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_01_MDL Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Mask HED_Tang: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Tang nA: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_Tang Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_02_MDL No Mesh. Textures: HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Diff HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Norm HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Mask HED_Tang: None nA: None ---------------------------------- Beards: BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_5oclock BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_BikerChops BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinChops BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinStrap BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Mustache BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Pirate BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SChn BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ScruffyGoat BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SideBurns BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchLong BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchShort BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Spaniard BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ThinMustache No beard: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm ------------------//------//--------------------- Other usefull links: Gibbed Femshep Hair, Hats and Textures http://old.masseffect2faces.com/ Gibbed Guide
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Mass Effect 2 Gibbed Save Editor Head Morph Mod

I need Head Morph code for my mod - posted in General Mass Effect 2 Discussion: Im making a mod for ME2 which allows you to play as other characters in game. So, Im making a playable krogan. I already made mods which allow you to play as Garrus and Illusive Man (the Garrus one is posted on ME2 Nexus, playable Illusive Man will be posted in near future), and for playable Krogan all I need is. The Head Morph is “stored” in your ME2 or ME3 save games. You can alter you FemShep face by altering the variables of the Head Morph in Gibbed. But that’s not really easy and there is a lot of learning to do if you are not familiar with the program.