Mass Effect 2 Gibbed Save Editor Head Morph

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>Original Forum Post<
This is meant to get all the gibbed facial textures and hairstyles for manshep in one place, instead of scattered all over the web.
Custom Hairstyles
Conrad Verner
Mesh: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL
Textures:
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Tang
Gardner / Presley
No Mesh.
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Tang
Mohawk
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Mask
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang
Custom style 1 (Mohawk + Crewcut)
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang
Custom style 2 (Formal Spike scalptexturing + Mohawk)
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Custom style 3 (Formal Spike scalptexturing without the mesh)
No Mesh.
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Unknown origin hairstyle (No colour (silvery/grey), no proper specmap. Not viable.)
Mesh: BIOG_HMM_HIR_PRO_R.Short01.HMM_HIR_PROShort01_MDL
Kaiden (Does not fit, not viable)
Mesh: BIOG_HMM_HIR_PRO_R.Kaiden.HMM_HIR_Kai_MDL
-----------------------------
Hats and Caps
Because these replace the Hair mesh, you'll want to add a scalp-tecture or the crewcut (if you're not already using one of them).
I changed the textures for all the below options to these:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Beanie
Mesh: BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_MDL
Beanie 02
Mesh: BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_MDL
Beret
Mesh: BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL
SR2 Cap - Joker
Mesh: BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL
Cosmo - Pilot
Mesh: BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_MDL
Cuban
Mesh: BIOG_HMM_HIR_PRO_R.Cuban.HMM_HAT_Cub_MDL
Cyclops
Mesh: BIOG_HMM_HIR_PRO_R.Cyclops.HMM_HAT_CYC_MDL
Moto
Mesh: BIOG_HMM_HIR_PRO_R.Moto.HMM_HAT_MTR_MDL
Moto Glasses
Mesh: BIOG_HMM_HIR_PRO_R.MotoGlasses.HMM_HAT_MTG_MDL
Officer
Mesh: BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_MDL
-------------------------------
Face-Textures
- These look best on a shep with no eyebrows (as the texture includes eyebrows) -
To remove eyebrows and beards use:
HED_Addn: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
HED_Brow: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
Joker
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1
I pref using a hat mesh for this texture, because the hairtexture looks messy.
Kaiden
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.0033, 0.0025, 0.0023, 1
Default Shepard / Sheploo
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Mask
HED_Tang: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Tang_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1
Jacob
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0, 0, 0, 1
The skincolour will look way too light. So cover him up =)
-------------------------------
Original CC Hairstyles
No Mesh. Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask
Mesh: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_MDL
Textures:
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Tang
No Mesh. Textures:
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Tang
Mesh: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Tang
nA: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_01_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Tang
nA: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_02_MDL
No Mesh. Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Mask
HED_Tang: None
nA: None
----------------------------------
Beards:
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_5oclock
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_BikerChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinStrap
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Mustache
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Pirate
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SChn
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ScruffyGoat
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SideBurns
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchLong
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchShort
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Spaniard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ThinMustache
No beard:
BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
------------------//------//---------------------
Other usefull links:
Gibbed Femshep Hair, Hats and Textures
http://old.masseffect2faces.com/
Gibbed Guide

Mass Effect 2 Gibbed Save Editor Head Morph Mod

Mass effect 2 gibbed save editor head morph mod

Mass Effect 2 Gibbed Save Editor Head Morph Tool

I need Head Morph code for my mod - posted in General Mass Effect 2 Discussion: Im making a mod for ME2 which allows you to play as other characters in game. So, Im making a playable krogan. I already made mods which allow you to play as Garrus and Illusive Man (the Garrus one is posted on ME2 Nexus, playable Illusive Man will be posted in near future), and for playable Krogan all I need is. The Head Morph is “stored” in your ME2 or ME3 save games. You can alter you FemShep face by altering the variables of the Head Morph in Gibbed. But that’s not really easy and there is a lot of learning to do if you are not familiar with the program.